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Danganronpa Trigger Happy Havoc Wikipedia. Danganronpa Trigger Happy Havoc. North American Play. Station Vita cover, featuring Monokuma. DevelopersSpike. PS Vita Torrents. Free PlayStation Vita full game downloads from a fast and ever expanding torrent network. PlayStation VITA PSV ROM download list and the latest. PublishersMicrosoft Windows. ProducersYuichiro Saito. WritersKazutaka Kodaka. Nexa Font Full Version there. ComposersMasafumi Takada. Series. Danganronpa. PlatformsPlay. Station Portable, i. OS, Android, Play. Station Vita, Microsoft Windows, OS X, Linux, Play. Station 4. Release. Play. Station Portablei. OS, Android. Play. Station Vita. JP October 1. NA February 1. 1, 2. Buy 4Gamers PRO410 Stereo Gaming Headset PS4PS Vita White at Argos. Argos. co. uk to shop online for Headsets, Video games and consoles, Technology. Download Ps Vita Games Faster' title='Download Ps Vita Games Faster' />PAL February 1. Windows, OS X, Linux. Play. Station 4 Reload. NA March 1. 4, 2. EU March 1. 7, 2. Bs8mOeS9nPxh_oFJGoRdgm0=/0x0:1019x679/1025x683/cdn.vox-cdn.com/imported_assets/1801337/DSC01249_verge_super_wide.jpg' alt='Download Ps Vita Games Faster' title='Download Ps Vita Games Faster' />JP May 1. GenresAdventure, visual novel. ModesSingle player. Danganronpa Trigger Happy Havoca7 is an adventurevisual novel video game developed and published by Spike later Spike Chunsoft and the first game in the Danganronpa series. The game was originally released in Japan for the Play. Station Portable on November 2. OS and Android devices on August 2. Two manga adaptations and two spin off novels have been published, an anime television adaptation by Lerche aired between July and September 2. October to November 2. Tokyos Nippon Seinenkan. A sequel, Danganronpa 2 Goodbye Despair, was released for Play. Station Portable on July 2. A compilation of both games, titled Danganronpa 12 Reload, was released for Play. Station Vita in Japan on October 1. Taiwan on January 1. NIS America released the Vita remake of the first game in North America on February 1. Europe and Australia on February 1. The game was also released on Steam in February 1. Play. Station 4 in March 2. A spin off game, titled Danganronpa Another Episode Ultra Despair Girls, was released for the PS Vita in 2. A canonical anime sequel that is considered the third entry in the series, Danganronpa 3 The End of Hopes Peak High School, began airing in July 2. A third main title, which will supposedly start a new saga unrelated to the previous entries, Danganronpa V3 Killing Harmony, was published in 2. Gameplayedit. A screenshot from a conversation with the character Mondo Owada. Danganronpa Trigger Happy Havoc casts players in the role of Makoto Naegi, a student of Hopes Peak Academy, who finds himself trapped in a game of mutual killing among his students. Gameplay is similar in style to the Ace Attorney series, revolving around investigation and finding contradictions, albeit with an emphasis on faster gameplay. Each chapter of the game features two styles of gameplay School Life, in which the player explores the academy and progresses through the story, and the Class Trials, where the player must deduce the culprit of a crime. During School Life, the player can explore the school grounds in first person perspective, with more areas of the academy becoming available as the game progresses. Whilst in one of the various rooms, players move a crosshair cursor which is used to initiate conversations with characters or examine parts of the environment. Examining certain objects yields Monokuma Medals, which can be used in a capsule machine in the school shop to unlock presents. School Life is divided into two sections Daily Life and Deadly Life. In the Daily Life sections, players converse with various characters and move the plot along. Certain comments can be reacted to reveal new information. In designated Free Time segments, players can choose to hang out with specific characters and give them presents, which in turn reveals more information about them and unlocks various Skills that can be used in the Class Trials. When a crime scene is discovered, the game shifts to the Deadly Life section, in which the player must search for clues throughout the academy. Evidence and testimonies gathered are stored in the players e Handbook, where players can also save their game. When all possible evidence is located, the game moves on to the Class Trial. Prior to a Class Trial, players can assign any Skills they have unlocked, which can assist them during gameplay. The Class Trials are the main section of the game, in which the students must discuss amongst themselves who the culprit is. With the exception of occasions where the player must answer a multiple choice question or present a piece of evidence, Class Trials consist of four main styles of gameplay Nonstop Debate, Hangmans Gambit, Bullet Time Battle and Closing Argument. The most common of these is the Nonstop Debate, where characters will automatically discuss their thoughts on the case, with potential weak points highlighted in yellow. During these sections, the player is armed with Truth Bullets, metaphorical bullets containing evidence relevant to the discussion. In order to break the debate, the player must find a lie or contradiction amongst the weak points and shoot it with a bullet containing the evidence that contradicts it. Players can also silence disruptive purple chatter to earn extra time and utilise a Concentration meter to slow down the conversation and make shots more easily. These sections become more difficult as the game progresses and more possible weak points are added, with later trials occasionally requiring the player to use one remark as ammunition against another. Hangmans Gambit is a shooting puzzle section in which the player must shoot down specific letters that spell out a clue. Bullet Time Battle is a one on one debate against another student featuring rhythm style gameplay. As the opponent makes remarks, the player must press buttons in time to the beat to lock onto the remarks and shoot them down. Finally, Closing Argument is a puzzle in which players piece together a comic strip depicting how a crime went down. The players Influence amongst the other students is represented by hearts, which is reduced whenever the player makes errors in shooting contradictions or presenting evidence and is slightly replenished when correct evidence is presented. The game ends if the player loses all of their Influence, or if they run out of time during a segment. At the end of a trial, players are ranked on their performance, with additional Monokuma Medals awarded for high ranks. The Play. Station Vita and the Play. Station 4 versions features an exclusive School Life mode, based on the Island Mode introduced in Danganronpa 2, which is unlocked after clearing the game once. In this What If mode, Monokuma tasks the students with building several backup units of himself over several days. Each day, the player assigns students to scavenge rooms for necessary materials needed to build each concept, keep the school clean, or rest up to recover energy. During Free Time, players can either hang out with the other students to unlock skills, just like in the main game or use Trip Tickets earned from completed concepts to take them on trips. The Vita version also features high resolution graphics and optional touchscreen controls. Danganronpa takes place at an elite high school called Hopes Peak Academy ,Kibgamine Gakuen, which accepts talented Ultimate students ,ch kk ky, lit.